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Rudrac Games

We create virtual worlds that bring people closer.

Savitri and Satyavan, Twin Flames

Twin Flames

Our first commercial title, turn-based co-op puzzle adventure

The studio

Rudrac Games, a studio for emotional co-op worlds.

Our mission is to design and develop interactive experiences that foster connection and collaboration among players, challenging them to unravel mysteries and puzzles while enjoying the thrill of the game.

Founded 2025 Telangana, India

We Create Virtual Worlds

The opportunity

Most multiplayer trains people to compete.
Few train them to connect.

Players remember who sat next to them, a partner, a sibling, a friend on the couch. There is room for games built for two people, that reward coordination over domination, with original Indian IP where mythology is the emotional engine, not wallpaper.

India has scale, but only one original narrative IP. The studio that creates the next defines the category.

That’s the gap Rudrac Games fills.

The lane, measured · Steam
Co-op share of releases
6%
Co-op share of units sold
36%
$8.2Bco-op gross on Steam in 2025, an all-time high
11 of 20top games of 2025 include co-op
$118MSplit Fiction, two-player co-op, 2025

Release and unit share: VG Insights, Steam 2023 · revenue figures: published Steam market estimates, full-year 2025

The lane is proven

The shape sells. The scale is reachable.

Two questions matter here, and they have different answers. Will people pay full price for a two-player story game with no solo mode? Hazelight has answered that twice. Can a team our size reach a real audience? PEAK did it with seven people and under $200,000.

Both are proven. Neither has been done with original Indian myth. That's our white space.

That's the studio we're building, for Indian co-op myth.

1 · The shape sells — two players, no solo mode, full price
It Takes Two Hazelight · GOTY 2021
EA-funded~80 developers
20M+copies
Split Fiction Hazelight · 2025
EA-fundedsame model, again
$118MSteam, year one
2 · The scale is reachable — small teams, modest budgets
PEAK Aggro Crab + Landfall · 2025
7 developersunder $200K, built in months
11Mcopies
Overcooked Ghost Town Games · 2016–
2 foundersco-op first, by design
10M+series

We're building for the space between them.

The game

Twin Flames

Turn-based co-op puzzle adventure, guide Savitri and Satyavan, a couple separated by fate, back to each other across a sacred hex grid.

$12.99 Steam + Epic Q4 2026
Apart Every level starts
Coordinate Move as one
Reunite Embrace · next realm
  • Realms Across seven sacred realms
  • Modes Local co-op · solo · controller · online co-op ready, ships in Demo V2
  • Fantasy Love, fate, and trust, not combat score-chasing

It is not a game you play only to win.
It’s a game you play to feel.

Gameplay
Gameplay
Gameplay
Gameplay
Gameplay
Gameplay
Gameplay

Gameplay

Separation, Coordination, Reunion.

Why it wins

Emotional co-op is proven.
Our combination is rare.

1

Coordinate

Progress requires two people to move as one, not race each other.

2

Myth as system

Indian mythology as world and design, not a skin, Savitri and Satyavan as the emotional engine.

3

Global package

Calm, premium couch-and-couple experience, packaged for a worldwide Steam and Epic audience.

Not the loudest game in the store,
the one couples finish together and recommend.

Co-op on the hex grid
Realm and characters
Realm variety

Traction & validation

Real product. Real stages. Real network.

IGDC
Best Game Design
2025 Winner
Product

Steam page live · demo path tested · online co-op built · Demo V2 ready to release

Stages

Tokyo Game Show 2025 · IndieGameUtsav 2025 · AniMela 2026

Ecosystem

GDAI Studio Spotlight · LVL Zero Cohort 01

In the press
The game’s gorgeous visual style, amorous underpinnings and increasingly challenging puzzles make it an easy recommendation for couples looking for an evening of brain-tickling cooperative play.
Daniel Robson · Japan Forward
A very clever puzzle game that provides a decent challenge and is a good training exercise for teaching two people how to work together.
QC Done
Love and heartbreak in Twin Flames, part of IGN India’s highlight of exciting upcoming Indian games.
IGN India · YouTube

Studio roadmap · five years

From one game to a repeatable studio.

The five-year build
2026 → 2030 · 5 original IPs · a release every November
2026Twin FlamesNow 2027IP two 2028IP three 2029IP four 2030IP five
Twin Flames Nov '26
Console ports
Second original IP Nov '27
Third original IP Nov '28
Fourth original IP Nov '29
Fifth original IP Nov '30
Studio engine · shared co-op tech + carried audience + outsource revenue line
Twin Flames ships · Nov 2026 Five original IPs by 2030
Why a year is enough
An original every year,
on tech we already own
Foundation paid once Netcode, hex framework, art pipeline built in year one
12-month originals New IP on proven tech · scope held at Twin Flames size
Ports off the critical path Contractor work in Q1 · founders stay on the new build
Carried audience Wishlists & players follow to the next IP

Team

Lean founders. Extreme ownership.

Venkatesh Muskam

Venkatesh Muskam

Cofounder · Product & Design

Designed and built Twin Flames end to end, vision, systems, and ship path.

Soumya Muskam

Soumya Muskam

Cofounder · Operations

Operations and studio execution, keeping production, runway, and partnerships on track.

Contractors

Hired as needed, 2D art, polish, console porting, marketing

Outsource work

A second revenue line

We also take on outsource programming, extending runway beyond our own titles. Our first client project, Boogie Games: Fun Mini Games, is in early alpha with 500K+ downloads.

Why this raise

We can finish today. Capital buys a better outcome.

With the LVL Zero and OctaNE 9 grants, plus current resources, we're already funded to finish Twin Flames and ship. This raise is to win commercially, not to survive.

Projected year-one revenue · gross
3,000 copies × ~$10 = $30K Steam + Epic
+ Console Mobile $50–70K
Self-funded
$50–70K
With raise
marketing 10–15×
$250–700K
Illustrative · effective ~$10/copy · store price $12.99
Projected 5-year trajectory
REVENUE Twin Flames Title 2 Title 3 Title 4 Title 5 2026 2027 2028 2029 2030
With raise Self-funded

Finishing and winning commercially are different. Capital is the difference.

The ask

Growth capital to finish strong and win.

The raise
$180,000
for up to 20% equity
Use of funds
Marketing 45% Next project 25% Console porting 15% Ops & reserve 15%
The return
Distributions Profit-positive after ship · optional buyback later
$0.7M $1.5M $2.6M $3.8M $5.2M 2026 2027 2028 2029 2030
Value step-up Cumulative net revenue · 5 original IPs by 2030
Rudrac Games

Partner with us

Two people finding
their way back to each other.

Rudrac Games builds worlds where players do the same.

Twin Flames
QR Steam wishlist Steam
QR website Website
QR email Email

venkatesh@rudrac.games

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